Kanzi Studio command reference includes descriptions of all commands in Kanzi Studio.
Name | Text | Shortcut | Description |
---|---|---|---|
ActivateCameraInPreview | Activate Camera in Preview | Not available | Set the camera as the preview camera of its scene |
AddPropertyNamespaceToPropertyTypes | Add Property Namespace to Property Types | Not available | Move all property types to the current project property namespace. |
BakeTransformation | Bake Transformation to Vertex Data | Not available | Transform vertices in the vertex buffer of the model according to the current transformation of the node and set the transformation to an identity transformation. |
CenterMesh | Center Mesh | Not available | Centers the vertices of the mesh so that the center of the bounding box moves to origo. |
ClearCommandHistory | _Clear Command History | Not set | Clear the command history |
CloneProjectItem | Clone Project Item | Not available | Clone project item |
ConvertResourceGridRowToNonText | Convert to Resource | Not available | Convert row to resource |
ConvertResourceGridRowToText | Convert to Text | Not available | Convert row to text |
CopyProperty | Copy Property | Not available | Copy property value to clipboard |
CreateProjectItemLibrary | Create Folder | Not available | Create a folder for organizing assets. |
CreateResourceIDFromPropertyInteractively | Create Resource ID From Property Value | Not available | Replace the existing value with a new Resource ID created from the current value of the property. |
EnableLocalization | Add Resources to a Localization Table | Not available | Select the resources in the selected node and its tree you want to localize, and add them to a localization table. |
EnableTheming | Add Resources to a Theme Group | Not available | Select the resources in the selected node and its tree for which you want to create a theme, and add them to a theme group. |
FlipMesh | Flip Mesh | Not set | Invert the direction of polygons and normals in the mesh data. |
FlipNormals | Flip Normals | Not set | Invert the direction of normals in the mesh data. |
FlipPolygons | Flip Polygons | Not set | Invert the direction of polygons in the mesh data without modifying normals. |
FlipTextureCoordinateU | Flip Texture U Coordinates | Not set | Flip the U coordinates of textures. |
FlipTextureCoordinateV | Flip Texture V Coordinates | Not set | Flip the V coordinates of textures. |
GenerateNormals | Generate Normals | Not available | Generate normals to the vertex buffer of the mesh. |
GenerateTangents | Generate Tangents | Not available | Generate tangents to the vertex buffer of the mesh. |
MakePublic | Make Public | Not set | Set the Visibility Across Projects property of the selected resources or project to Public. This makes the resources available in the dropdown menus of referencing projects. |
OpenAddRemoveEventsEditor | Add Triggers | Ctrl Shift E | Open the Add Triggers window. |
OpenAddRemovePropertyEditor | Add Properties | OemPlus | Open the Add Properties window. |
OptimizeAnimations | Optimize Animations | Not available | Remove all Animations Data resource without data and optimizes existing Animation Data items. |
PasteMaintainingWorldCoordinates | Paste (maintain world coordinates) | Not available | Paste the item and maintain the world coordinates. Ignore layouts. |
PasteProperty | Paste Property | Not available | Paste property value from clipboard to the selected property |
PrintDiagnosticReport | Log Invalid Project Items | Not available | Print to the log the invalid project items and their error messages. |
PropertyEditorReset | Reset Property Value | Not available | Reset the values of the selected properties to their default values. |
RemovePropertyFromItem | Remove Property | Not available | Remove this property from the item |
RenameShaderFiles | Rename Shader Files to Material Names | Not set | Renames all the shader files to corresponding material type name. |
ResetProperties | Reset Properties to Default Values | Not set | Reset properties to default values in the selected items excluding name and read-only properties. |
ResetUserPreferences | _Reset User Preferences | Not set | Reset the user preferences to the default values |
ResizeClipToData | Resize Clip to Data | Not available | Set the start and end times of the clip so that the clip contains all of its target animation data |
SaveLayoutToClipboardAsBase64 | Save layout to clipboard (base64) | Alt Ctrl Shift L | Save the current layout to clipboard as text. For internal use. |
SetPreviewPlaybackMode | Set Preview Playback mode | Not available | Set the playback mode used in the Preview (play range and stop, continuous play, loop range). You can set the range in the Timeline bar and in Project < Properties by setting the Start Time and End Time properties. |
SetPreviewTool | Set Preview Tool | Not available | Set the tool used in preview tool |
SetProperty | Set property value | Not available | Set a property value |
SetSelectionMode | Set Preview Selection Mode | Not available | Set the selection mode used in the Preview. |
SetStartupScreen | Set Startup Screen | Not available | Set the selected screen as the startup screen of the project |
ToggleVisible | Toggle Visible | Not available | Toggle visible status by adding or removing visible property |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateAnimationChildClip | Create Animation Child Clip | Not available | Use an Animation Child Clip to create hierarchical animations. Use the Animation Clip to animate the target object. |
CreateAnimationClip | Create Animation Clip | Not available | Animation Clip can contain multiple Animation Data and Animation Child Clip objects to animate an object. |
CreateAnimation | Create Animation | Not available | Animation data object contains keyframes and a target property for the animation. Because animation data objects are independent from the objects they target, you can use the same animation data to animate different objects. |
CreateTimelineEntry | Create Timeline Entry | Not set | Timeline Entry sets an entry point for Animation Clips. Use a Timeline Entry to set animation target, input, timing, playback mode, scaling, and blending. |
CreateTimelineSequence | Create Timeline Sequence | Not set | Timeline Sequence is a set of Timeline Entries, which can target specific items in the scope of a Timeline Sequence. |
Name | Text | Shortcut | Description |
---|---|---|---|
AddToResourceDictionary | Add to Resource Dictionary | Not available | Add to resources dictionary |
ClearLocale | Clear | Not available | Clear values from locale |
CopyAsKZBURL | Copy .kzb URL | Not available | Copy the .kzb URL of the selected item. |
CopyAsProjectPath | Copy as Project Path | Not available | Debug tool to copy the Kanzi Studio project path of the selected item to clipboard. |
Copy | _Copy | Ctrl C | Copy the selection to clipboard. |
CopyEventSubscription | Copy | Not available | Copy an action to clipboard. |
CopyPropertyBinding | Copy Binding | Not available | Copy this property binding to clipboard. |
CopyTrigger | Copy Trigger | Not available | Copy a trigger to clipboard. |
Cut | Cut | Ctrl X | Cut the selection and add it to clipboard. |
Delete | _Delete | Delete | Delete the selection |
DuplicateItem | Duplicate | Ctrl D | Duplicate the selected items |
Paste | _Paste | Ctrl V | Paste clipboard contents |
PasteEventSubscription | Paste Action | Not available | Paste an action from clipboard. |
PastePropertyBinding | Paste Binding(s) | Not available | Paste one or more property bindings from clipboard. |
PastePropertyIntoItem | Paste Property | Alt Shift V | Paste property from clipboard to the selected item |
PasteReference | Paste as Instance | Alt Ctrl V | Create just links to copied items. All changes to the items are reflected in all their instances. |
PasteShallow | Paste Item and Instance Children | Ctrl Shift V | Create new copies of the items and paste children as instances. Only changes to the children are reflected in all their instances. |
PasteTrigger | Paste Trigger | Not available | Paste a trigger from clipboard. |
PasteTriggerIntoItem | Paste Trigger | Not set | Paste trigger from clipboard to the selected item |
RecalculateEffectiveDataContext | Recalculate Data Context | Not available | Debug tool to recalculate effective data context for the target node and its descendants. |
Redo | Redo | Not available | Redo the latest undone command |
RemoveFromResourceDictionary | Delete | Not available | Delete entry from resources dictionary |
Rename | _Rename | F2 | Rename the selected item(s) |
RenameItem | _Rename | Not available | Rename the selected project item(s) |
RenameResourceID | _Rename Resource ID | Not available | Rename the selected resource(s) |
ToggleQuickHide | Toggle Quick Hide | Ctrl H | Toggle quick hide status by adding or removing Quick Hide property |
Undo | Undo | Not available | Undo the latest command |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateBrush | Create Brush | Not available | Create a color brush |
Name | Text | Shortcut | Description |
---|---|---|---|
ExportApk | Build Android Package | Not set | Build Android Package (APK) using the application configuration set in Project > Properties > Building > Default Build Configuration. |
RedeployApk | Redeploy Android Package | Not set | Deploy the last successfully deployed Android Package again. |
Name | Text | Shortcut | Description |
---|---|---|---|
SetControlPointInterpolationType | Clip Editor: Interpolation type | Not available | Set the interpolation type of the selected control point(s) |
SetControlPointInterpolationTypeToBezier | Clip Editor: Interpolation type to bezier | B | Bezier keyframe interpolation type |
SetControlPointInterpolationTypeToLinear | Clip Editor: Interpolation type to linear | L | Linear keyframe interpolation type |
SetControlPointInterpolationTypeToStep | Clip Editor: Interpolation type to step | T | Step keyframe interpolation type |
SetCurveEditorKeyframeTool | Clip Editor: Keyframe Tool | I | Keyframe tool - Allow enabling of the tool by selecting an animation on the canvas to add keyframes with mouse clicks |
SetCurveEditorMoveTool | Clip Editor: Move Tool | V | Move tool |
SetCurveEditorPanTool | Clip Editor: Pan Tool | S | Pan tool |
SetCurveEditorScaleTool | Clip Editor: Scale Tool | X | Scale tool |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateComponentNode2D | Create 2D Component | Not available | Create a 2D component |
CreateComponentNode | Create Component | Not available | Create a component |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateGridListBox2D | Create Grid List Box 2D | Not set | Use a Grid List Box 2D to arrange 2D content in a grid in 2D space. |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateImage2D | Create Image | Not set | Use an Image to display a single or a render target texture. |
CreateMorph | Create Morph | Not available | Creates Morph target collection. |
CreateNinePatchImage2D | Create Nine Patch Image | Not set | Use a Nine Patch Image for buttons and framed images that change in size. Nine Patch Image scales images in a controlled way, instead of scaling them as a single unit. |
CreatePage | Create Page | Not set | Use a Page to add structure to your Kanzi application. |
CreatePageHost | Create Page Host | Not set | Use Page Host to manage the navigation between Page nodes within its subtree. |
CreateProgressiveRenderingNode2D | Create Progressive Rendering Viewport 2D | Not set | Use a Progressive Rendering Viewport 2D to display a view into a 3D scene through a camera. |
CreateTextBlock2D | Create Text Block 2D | Not set | Use a Text Block 2D to display text in 2D space. It uses fonts to render text and has location and orientation in 2D space. |
CreateViewport2D | Create Viewport 2D | Not set | Use a Viewport 2D to display a view into a 3D scene through a camera. |
CreateViewport2DForScene | Create Viewport 2D for Scene | Not available | Create a Viewport 2D for the selected Scene node. |
Name | Text | Shortcut | Description |
---|---|---|---|
ConvertBindingsToTemplateBindings | Convert Bindings to Template Bindings | Not available | Convert to template bindings those bindings whose source is the template root. |
ConvertKzbReferenceItemToProjectReferenceItem | Convert to Project Reference | Not available | Convert this Kzb Reference to a Project Reference. |
ConvertNode2DPrefabPlaceholderToPrefabView2D | Convert to Prefab View 2D | Not available | Convert this Prefab Placeholder 2D node to a Prefab View 2D node. When you instantiate a prefab with a Prefab View node, Kanzi monitors the value of the Prefab Template property and adds the prefab to which that property points as a child node of the Prefab View node. This allows you to change the prefab that the Prefab View instantiates and to keep your application responsive when it is loading resources. |
ConvertNode3DPrefabPlaceholderToPrefabView3D | Convert to Prefab View 3D | Not available | Convert this Prefab Placeholder 3D node to a Prefab View 3D node. When you instantiate a prefab with a Prefab View node, Kanzi monitors the value of the Prefab Template property and adds the prefab to which that property points as a child node of the Prefab View node. This allows you to change the prefab that the Prefab View instantiates and to keep your application responsive when it is loading resources. |
ConvertNodesToPrefabs | Convert Nodes to Prefabs | Not available | Create prefab templates for the selected nodes and replace the nodes with placeholders pointing to the created templates. |
ConvertPageHostToPage | Convert Page Host to Page | Not available | Convert this Page Host node to a Page node. Use the Page nodes to create the structure of the user interface in your application, and the Page Host nodes to manage navigation requests and transitions between Page nodes under a Page Host node. |
ConvertPageToPageHost | Convert Page to Page Host | Not available | Convert this Page node to a Page Host node. Use the Page Host nodes to manage navigation requests and transitions between Page nodes under a Page Host node. |
ConvertPrefabView2DToNode2DPrefabPlaceholder | Convert to Prefab Placeholder 2D | Not available | Convert this Prefab View 2D node to a Prefab Placeholder 2D node. When you instantiate a prefab with a Prefab Placeholder node, Kanzi reads the value of the Prefab Template property once and replaces the Prefab Placeholder node with the prefab to which that property points. |
ConvertPrefabView3DToNode3DPrefabPlaceholder | Convert to Prefab Placeholder 3D | Not available | Convert this Prefab View 3D node to a Prefab Placeholder 3D node. When you instantiate a prefab with a Prefab Placeholder node, Kanzi reads the value of the Prefab Template property once and replaces the Prefab Placeholder node with the prefab to which that property points. |
ConvertProjectReferenceItemToKzbReferenceItem | Convert to Kzb Reference | Not available | Convert this Project Reference to a Kzb Reference. |
Name | Text | Shortcut | Description |
---|---|---|---|
DeleteAnimationsWithLessThanTwoEffectiveKeyframes | Delete Animations with One or Zero Effective Keyframes | Not available | Delete all Animation Data items with one or no effective keyframes. Repeated keyframes with the same value are regarded as ineffective. |
DeletePrefabTemplateRoot | Delete Prefab Root | Not available | Delete the root node of the prefab template. This enables you to create a new root for the prefab template and change the prefab structure without the need to update the prefab placeholders that instantiate the prefab template. |
DeleteProjectItem | Delete | Not available | Delete the selected project item(s) |
DeleteResourceDictionary | Delete Resource Dictionary | Not available | Delete the Resource Dictionary of the node. |
RemoveItemsWithMissingFiles | Delete Items With Missing Files | Not available | Remove all disk items without files. |
RemoveMissingFiles | Delete Missing Files | Not set | Delete file assets in the project or in the selected resource library whose files do not exist on disk. |
RemoveUnreferencedItems | Delete Unreferenced Items | Not available | Delete the items that the project does not use and that do not have the Is Used By Code property enabled. |
Name | Text | Shortcut | Description |
---|---|---|---|
CleanCachedFiles | Clean Cached Files | Not available | Delete the temporary files that Kanzi Studio created in the project directory when you opened the project. |
CloseSolution | _Close All Projects | Ctrl Shift F4 | Close the currently open primary project and its referenced projects. |
CompressImage | Preprocess Images | Not set | Preprocess the selected images. Preprocessing can include image compression and the generation of mipmaps. |
CreateKanziApplication | Create Kanzi Application Directory Hierarchy | Not available | Create a Kanzi application by copying an existing one |
CreateShaderSourceFiles | Create Shader Source Files to Disk | Not set | Create shader source files to disk for the selected material type |
DeleteExportedBinaries | Delete Exported Binaries | Not set | Delete all exported files from the directory set in the Project > Properties in the Binary Export Directory property. This command deletes all exported files, including those from other projects. |
ExitApplication | E_xit | Ctrl Q | Close Kanzi Studio |
ExploreProjectItem | Open in Windows Explorer | Alt Ctrl E | Open the project folder in Windows Explorer |
ExportAllProjectBinaries | Export All KZBs | Ctrl Shift B | Export the kzb files of the main project and loaded referenced projects. Copy exported kzb files to the directory set in the Binary Export Directory property of the main project properties. |
ExportBakedThemeBinaries | Export Baked Theme Binaries | Not set | Export a kzb file for each combination of theme groups and main localization table that have the Export Baked Usages property enabled. |
ExportBinary | Export _KZB | Ctrl B | Export: - Kzb file for use with Kanzi Engine API - Resource packs for locales and themes according to their settings |
ExportBinaryWithApplication | Export as KZB Player for Windows | Not set | Export the project as a standalone Windows application using the kzb Player and kzb file. |
ExportDescriptions | Export Descriptions | Not set | Export the content of all Description properties in the project to a plain text file. |
ExportResourceKzb | Export Resource KZB | Not available | Export only the resources without the scene graph and its nodes. |
ImportProject | Import Project | Not set | Import another Kanzi Studio project to the active project. |
LoadMaterialType | Load Material Type from Disk | Not set | Load material type from disk |
LoadProject | _Open Project... | Ctrl O | Open project from disk |
NewProject | _New Project... | Ctrl N | Create a new project |
OpenCommandPrompt | Open Kanzi Command Prompt | Alt Ctrl P | Open the containing folder of the selected item in Kanzi Command Prompt |
OpenImportProjectDialog | Merge Project | Ctrl M | Merge assets from another Kanzi Studio project to the active project. |
ResetImportedItem | Reset Changes to Imported Data | Not available | Reset the changes made for the selected item after it was imported from an 3D asset file |
SaveAllProjects | _Save All | Alt Ctrl Shift S | Save all projects to disk |
SaveMaterialType | Save Material Type to Disk | Not available | Save material type to disk |
SaveProjectAs | Save Project _As... | Ctrl Shift S | Save project using a different name and location. |
SaveProject | _Save Project | Ctrl S | Save project to disk |
SaveProjectRestorePoint | Save Restore Point | Alt Ctrl S | Save a copy of the project as a restore point. |
TriggerAutosave | Activate Autosave Manually | Not set | Manually triggers the auto-save command. |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateEmptyNode2D | Create Empty Node 2D | Not set | Use an Empty Node 2D to group 2D objects and to apply property changes to these objects as a group. |
CreateEmptyNode2DWithSelectedItems | Create Empty Node From Items | Not available | Create an Empty Node from the selected nodes. |
CreateEmptyNode3D | Create Empty Node 3D | Not available | Use an Empty Node 3D to group 3D objects and to apply property changes to these objects as a group. |
CreateEmptyNode3DWithSelectedItems | Create Empty Node From Items | Not available | Create an Empty Node from the selected nodes. |
Name | Text | Shortcut | Description |
---|---|---|---|
ReportMemoryUsage | Log Memory Usage | Ctrl Shift M | Print the current memory usage to the log. |
ReportUncollectedProjects | Log Uncollected Projects | Ctrl Shift J | Print the number of uncollected projects to the log. |
Name | Text | Shortcut | Description |
---|---|---|---|
Help | Show Help | F1 | Show help for the element from which context menu was opened or for the element under the mouse cursor |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateCameraNode | Create Camera | Not available | Use a Camera to show the content of a scene in your project and in the final application. |
CreateDirectionalLightNode | Create Directional Light | Not available | Create a new directional light. |
CreateInstantiatorNode | Create Instantiator | Not available | Use an Instantiator to create a copy of the object it targets. Instantiated nodes are not interactive. |
CreateLevelOfDetailNode | Create Level of Detail | Not available | Use a Level of Detail to display one object based on its relation to the view camera. A Level of Detail is similar to an Empty Node 3D. |
CreatePointLightNode | Create Point Light | Not available | Create a new point light. |
CreateSpotLightNode | Create Spot Light | Not available | Create a new spot light. |
Name | Text | Shortcut | Description |
---|---|---|---|
AddAsset3DSourceFile | _Import 3D Assets | Ctrl Shift C | Import 3D Asset file, such as COLLADA file, into project |
AddPsd | Import _PSD | Not set | Import PSD file into project |
CleanImportAsset3DSourceFile | Clean Import 3D Asset File | Not available | Remove the previously imported items from the selected 3D asset file from the project and re-import |
DeleteImportedAssets | Delete Imported Assets | Not available | Deletes the items from the project that were imported from the selected asset source file (COLLADA, PSD, etc.) |
ImportAsset3DSourceFile | Import 3D Asset File | Not available | Import 3D asset file into project |
ImportAssets | Import Assets | Ctrl I | Import Assets |
ImportImages | Import Images | Not set | Import images into project |
ImportResources | Import Fol_der | Not set | Import folder from disk into the project and arrange the contents into compatible resource file directories |
MergeAsset3D | Merge 3D Asset File | Not set | Merge assets from a 3D asset file into project |
OpenImportFontDialog | Import Fonts | Not set | Import fonts |
Name | Text | Shortcut | Description |
---|---|---|---|
OpenProjectItemDetailsDialog | Show Details | Not set | Open the Details dialog. |
ShowReferringItems | Show Related Items | Ctrl Shift R | Show all references for the selected item. |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateButton2D | Create Button 2D | Not set | Use a Button 2D to create buttons in 2D space. |
CreateScrollView2D | Create Scroll View 2D | Not set | Use a Scroll View 2D to get user input from scroll gestures in 2D space. |
CreateSlider2D | Create Slider 2D | Not set | Use a Slider 2D to allow users to set a value between a set of minimum and maximum values in 2D space. |
CreateToggleButton2D | Create Toggle Button 2D | Not set | Use a Toggle Button 2D to create buttons with multiple toggle states in 2D space. |
CreateToggleButtonGroup2D | Create Toggle Button Group 2D | Not set | Use a Toggle Button Group 2D to group toggle buttons in 2D space where only one can be active at a time. Toggle buttons in a group behave like radio buttons. |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateDockLayout2D | Create Dock Layout 2D | Not set | Use a Dock Layout 2D to divide objects relative to each other in 2D space. |
CreateFlowLayout2D | Create Flow Layout 2D | Not set | Use a Flow Layout 2D to place 2D objects in rows in 2D space. When a row is full, it places objects in a new row. |
CreateGridLayout2D | Create Grid Layout 2D | Not set | Use a Grid Layout 2D to arrange 2D content in a grid in 2D space. |
CreateStackLayout2D | Create Stack Layout 2D | Not set | Use a Stack Layout 2D to arrange content in a stack on the selected axis in 2D space. |
CreateTrajectoryLayout2D | Create Trajectory Layout 2D | Not set | Use a Trajectory Layout 2D to arrange content along a trajectory path in 2D space. |
Name | Text | Shortcut | Description |
---|---|---|---|
PurchaseLicense | _Purchase License | Not available | Open a web page with instructions for buying a Kanzi Studio license. |
ReleaseLicense | Release License | Not available | Used for realeasing a license i.e. when transfering license to another computer. |
RemoveHostId | Remove hostid | Not available | Remove hostid. |
ShowLockDialog | Manage Licenses | Not available | Open the Kanzi Studio license management dialog. |
UpdateLicenseByFile | Update License By File | Not available | Update license by providing a license file |
UpdateLicenseByKey | Update License By Key | Not available | Update license by providing a key |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateUnhandledException | Triggers an unhandled exception. | Ctrl Shift F12 | Triggers an unhandled exception. |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateBinaryShaderFormat | Create Binary Shader Format | Not set | Create a binary shader format. |
CreateFragmentShader | Create Fragment Shader | Not available | Create a fragment shader. |
CreateMaterial | Create Material | Not available | Create a material. |
CreateMaterialType | Create Material Type | Not set | Create a material type. |
CreateVertexShader | Create Vertex Shader | Not available | Create a vertex shader. |
Name | Text | Shortcut | Description |
---|---|---|---|
ClearDataSourceContents | Clear Data Source Contents | Not available | Clear previously read data source contents. |
CreateAlias | Create Alias | Not available | Use an Alias to access nodes in Kanzi Studio and when using the Kanzi API. |
CreateApplicationConfiguration | Create Application Configuration | Not set | Create a new application configuration for preview |
CreateDataSource | Create Data Source | Not available | Create a data source. |
CreateEnginePluginDLL | Create Kanzi Engine Plugin DLL Reference | Not available | Create a new engine plugin DLL |
CreateLocale | Create Locale | Not available | Create a locale. |
CreateLocalizationTable | Create Localization Table | Not available | Create a localization table. |
CreateMessageTriggerAction | Create Message Trigger Action | Not available | Create a message trigger action |
CreateNode2DPrefabPlaceholder | Create Prefab Placeholder 2D | Not available | Use Prefab Placeholder 2D to instantiate a 2D prefab in your project. |
CreateNode3DPrefabPlaceholder | Create Prefab Placeholder 3D | Not available | Use Prefab Placeholder 3D to instantiate a 3D prefab in your project. |
CreateNodeComponent | Create Node Component | Not available | Create a node component |
CreatePageTransitionAnimation | Create Page Transition Animation | Not set | Create a new page transition animation |
CreatePageTransitionCollection | Create Page Transition Collection | Not set | Create a new page transition collection |
CreatePageTransition | Create Page Transition | Not set | Create a new page transition |
CreatePropertyTypeFolder | Create Namespace | Not available | Create a new namespace for property type |
CreateResourceDictionary | Create Resource Dictionary | Not available | Creates a resources dictionary in the selected node. |
CreateResourceDirectory | Create Folder | Not available | Create a new folder |
CreateResourceExportTag | Create Resource Export Tag | Not set | Use a Resource Export Tag to categorize resource objects to a separate memory locations. |
CreateScreen | Create Screen | Not set | Create a new screen |
CreateScriptFile | Create Script File | Not set | Use a JavaScript script to program your application logic in Kanzi Studio. |
CreateShaderSourceFile | Create Shader Source File | Not set | Create a new shader source file |
CreateShortcut | Create Bookmark | Not available | Use a Bookmark to quickly access nodes and resources in your Kanzi Studio project. |
CreateState | Create State | Not available | Create a new state item under a state group |
CreateStateGroup | Create State Group | Not available | Create a state group. |
CreateStateManager | Create State Manager | Not set | Create a state manager. |
CreateStateWithTarget | Create State Object | Not available | Create a child state object under a state |
CreateTag | Create Tag | Not set | Use a Tag to categorize project objects. You can assign multiple tags to an object. |
CreateTheme | Create Theme | Not available | Create a theme. |
CreateThemeGroup | Create Theme Group | Not available | Create a theme group. |
CreateTriggerAction | Create Trigger Action | Not available | Create a trigger action |
CreateTriggerCondition | Create Trigger Condition | Not available | Create a trigger condition |
CutStateManager | Cut State Manager | Not available | Cut the state manager to the clipboard. |
ExportAllLocalizationTables | Export All Localization Tables | Not available | Export all localization tables in the project to .pot files, and as many .po files as there are locales in each localization table to <ProjectName>/Localization. |
ExportLocalizationTable | Export Localization Table | Not available | Export the localization table template to a .pot file, and as many .po files as there are locales in that localization table to <ProjectName>/Localization/<LocalizationTableName>. |
ImportAllLocalizationTables | Import All Localization Tables | Not available | Automatically import all localization tables stored in .po files in <ProjectName>/Localization. |
ImportConnectService | Import Connect Service | Not available | Import the Kanzi Connect Service metadata. After importing you can use the methods and events of that service in the project as triggers and actions. |
ImportEnginePlugin | Import Kanzi Engine Plugin | Not available | Import Kanzi Engine plugin. During import the components, property types, messages and triggers contained in the plugin become available to the project. |
ImportLocalizationTable | Import Localization Table | Not available | Automatically import localization tables for all locales in this localization table stored in .po files in <ProjectName>/Localization/<LocalizationTableName>. |
ImportLocalizationTableManually | Import Localization Table Manually | Not available | Manually select .po files you want to import to this localization table. |
PasteStateManager | Paste State Manager | Not available | Paste the state manager from the clipboard. |
RemoveInvalidStateTransitionAnimations | Remove Invalid Animations | Not available | Remove invalid state transition animations |
TagItems | Tag Items | Not available | Adds a tag to a set of items |
UpdateConnectService | Update Connect Service | Not available | Updates the Connect Service metadata. |
UpdateDataSourceContents | Update Data Source Contents | Not available | Read and cache data from data source for creating data bindings in UI. |
UpdateEnginePluginMetadata | Update Kanzi Engine Plugin | Not available | To see changes in the custom nodes, property types, triggers, and actions that this Kanzi Engine plugin defines, load the latest version of the plugin. |
UpdateProjectDataSources | Update Data Sources in Project | Not available | Read and cache data from data sources defined in this project for creating data bindings in UI. |
UpdateProjectEnginePlugins | Update Kanzi Engine Plugins in Project | Not available | To see changes in the custom nodes, property types, triggers, and actions that the Kanzi Engine plugins in this project define, load the latest versions of the plugins. |
UpdateSolutionDataSources | Update Data Sources in Solution | Not available | Read and cache data from data sources defined in this solution for creating data bindings in UI. |
UpdateSolutionEnginePlugins | Update Kanzi Engine Plugins in Solution | Not available | To see changes in the custom nodes, property types, triggers, and actions that the Kanzi Engine plugins in this solution define, load the latest versions of the plugins. |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateScene | Create Scene | Not set | Create a new scene |
InstantiateIntoInstantiatorNode | Instantiate Into an Instantiator | Not available | Create a new Instantiator and instantiate the selected object. |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateCombineObjectSource | Create Combine Object Source | Not set | Use a Combine Object Source to collect and combine nodes from one or more input sources, such as filters. |
CreateContainsPropertyFilterObjectSource | Create Contains Property Filter | Not set | Use a Contains Property Filter to collect nodes that contain, or do not contain a specific property. |
CreateFixedSortFilterObjectSource | Create Sorting Filter | Not set | Use a Sorting Filter to either order nodes by their position on the z axis or to group them by their material type. |
CreateFrustumCullFilterObjectSource | Create Frustum Cull Filter | Not set | Use a Frustum Cull Filter to collect nodes outside the view of the frustum of a camera. |
CreateObjectTypeFilterObjectSource | Create Object Type Filter | Not set | Use an Object Type Filter to collect nodes based on their type. |
CreatePropertyIsEqualObjectSource | Create Property Is Equal Filter | Not set | Use a Property is Equal Filter to collect nodes that contain, or do not contain a specific property the value of which matches a specific value. |
CreateRootObjectSource | Create Root Object Source | Not available | Create a root object source that outputs all the items in the currently active scene |
CreateTagFilter | Create Tag Filter | Not set | Use a Tag Filter to collect the nodes that have a specific tag assigned. |
Name | Text | Shortcut | Description |
---|---|---|---|
AddAnimationToClip | Add Animation To Clip | Not available | Add animation data item into an animation clip |
CloseComposition | Close Composition | Ctrl W | Close Composition Tab |
OpenAnimationClipEditor | Open in Animation Clip Editor | Not available | Open the selected animation clip in Animation Clip Editor |
OpenAnimationSequenceEditor | Open Sequence Editor | Not available | Open timeline sequence editor for the selected item |
OpenBindingArgumentEditorWindow | Open Binding Argument Editor | Not available | Open binding argument editor window |
OpenCommandHistoryWindow | Command History | Ctrl Shift U | Open the Command History window. Use the Command History to view the commands you have executed in a Kanzi Studio project. |
OpenComposition | Open Composition | Not set | Open Composition Tab |
OpenDictionariesWindow | Open Dictionaries | Not set | Open the Dictionaries window. |
OpenFindDialogWindow | Find | Ctrl F | Open the Find Project Item window. |
OpenGenericActionEditor | Open Event Subscription Argument Editor | Not available | Open event subscription argument editor |
OpenKanziConnectEditor | Open Kanzi Connect Editor | Not available | Open a new Kanzi Connect Editor. |
OpenLocalizationTable | Open Localization Table | Not available | Open the selected localization table in the Localization Editor. In the Localization Editor you can add and edit localized resources in your project. |
OpenMeshAttributesWindow | Open Mesh Attributes Editor | Not available | Use the Mesh Attributes Editor to edit the vertex data for the selected mesh. |
OpenMessageTriggersExecuteScriptWindow | Open Execute Script Editor | Not available | Open execute script editor window |
OpenMessageTriggersGoToStateWindow | Open Go To State Trigger Editor | Not available | Open go to state editor window |
OpenMessageTriggersModifyConditionWindow | Open Modify Condition Editor | Not available | Open modify Condition editor window |
OpenMessageTriggersModifyPropertyWindow | Open Modify Property Editor | Not available | Open modify property editor window |
OpenMessageTriggersNavigateToWindow | Open Navigation Trigger Editor | Not available | Open navigation trigger editor window |
OpenMessageTriggersPlayAnimationWindow | Open Play Animation Editor | Not available | Open play animation editor window |
OpenMessageTriggersWriteLogWindow | Open Write Log Editor | Not available | Open write log editor window |
OpenNewPropertyEditor | Open New Properties Window | Not available | Open a new Properties window. |
OpenPropertyTypeEditorForEditing | Edit Property Type | Not available | Open property type editor |
OpenResourceGridEditor | Open Localization Table | Not available | Open the selected resource table in the resource grid editor. |
OpenScriptTextEditor | Open Script Text Editor | Not available | Open LUA script editor for the selected script |
OpenShaderAttributesEditor | Open Shader Attributes Editor | Not available | Use the Shader Attributes Editor to edit the semantics of the shader attributes for the selected material type. |
OpenShaderFileTextEditor | Open Shader Source Editor | Not available | Use the Shader Source Editor to edit the selected shader file. |
OpenShaderTextEditor | Open Shader Source Editor | Not available | Use the Shader Source Editor to edit the source code of the selected shader. |
OpenTextEditor | Open Text Editor | Not available | Open text editor for selected text file |
OpenThemeGroup | Open Theme Group | Not available | Open the selected theme group in the theme table editor. In the theme table editor you can add and edit themed resources in your project. |
PrepareProjectForRelease | Prepare Project for Release | Not available | Prepare the project for release - Close the Preview compositions. - Collapse expanded nodes. - Clear the current selection. - Set the Preview to use release configuration. |
ShowProjectExplorer | Show Project Window | Ctrl P | Activate the main Project window |
ShowProjectProperties | Properties | Ctrl Shift P | Show project properties. |
ShowProjectReferenceProperties | Project Reference Properties | Not available | Show project reference properties. If multiple references point to a project, show the first one. |
ShowPropertyEditor | Show Property Editor | Not available | Activate the main Property Editor |
ShowUserPreferencesDialog | User _Preferences | Not set | Open the User Preferences dialog |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateNode2DPrefabTemplate | Create Prefab Template 2D | Not set | Create a new prefab template 2D. |
CreateNode3DPrefabTemplate | Create Prefab Template 3D | Not set | Create a new 3D prefab template. |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateCameraNodeInCameraGizmo | Create Camera From Active State in Camera Gizmo | Not set | Create a new camera from the current transform of the camera. |
CreateGuide | Create Guide | Not available | Create a guide |
PreviewPause | P_ause Preview | F7 | Pause the animations timeline in the Preview. |
PreviewPlay | _Play Preview | F6 | Play the animations timeline in the Preview. |
PreviewStop | _Stop Preview | F9 | Pause the animations timeline in the Preview and rewind to the beginning. |
PreviewToggleOptionActualLayout | Toggle Actual Layout | Not set | Toggle actual layout visualization on or off |
PreviewToggleOptionAllocatedLayout | Toggle Allocated Layout | Not set | Toggle allocated layout visualization on or off |
PreviewToggleOption | Toggle Preview Option | Not available | Toggle boolean preview option on or off |
PreviewToggleOptionDebugObjects | Toggle _Debug Objects | B | Toggle Debug Objects visibility on or off |
PreviewToggleOptionGrid | Toggle _Grid | G | Toggle grid on or off |
PreviewToggleOptionLayerVisualization | Toggle 2D Node Visualization | Not set | Toggle 2D node visualization on or off |
PreviewToggleOptionRulers | Toggle _Rulers | Not set | Use rulers and guides to align nodes. |
PreviewToggleOptionSnap | Toggle Snap to Grid | Not set | Move and Scale tools snap to grid size, Rotate tool snaps by 15°. |
ResetCameraGizmo | Reset Camera To Scene Camera | Not set | Reset the camera to the current transform of the Preview camera. |
RestartPreview | _Restart Preview | Ctrl F8 | Shut down the Preview and then start it again. |
SetActiveGizmoCameraGizmo | 3D Camera Gizmo | Shift C | Camera tool |
SetActiveGizmo | Set Active Gizmo | Not set | Set Active Gizmo |
SetActiveGizmoFlowGizmo | Flow Layout 2D Gizmo | Not set | Flow Layout 2D tool |
SetActiveGizmoGridGizmo | Grid Gizmo | Not set | Grid Layout 2D tool |
SetActiveGizmoInteractionGizmo | Interaction Gizmo | Not set | Interaction tool |
SetActiveGizmoNodeGizmo | Node Gizmo | Not set | Node tool |
SetActiveGizmoStackGizmo | Stack Layout 2D Gizmo | Not set | Stack Layout 2D tool |
SetActiveGizmoTextGizmo | Text Gizmo | Not set | Text Block 2D tool |
SetCameraGizmoCameraMode | Set Camera Mode | Not available | Set Camera Mode |
SetCameraGizmoCameraModeToFreeCamera | Set Free Camera Mode | Not set | Free camera allows you to move around without attachment to any point. |
SetCameraGizmoCameraModeToOrbitCamera | Set Orbit Camera Mode | Not set | Orbit camera allows you to move around selection or look at of the camera. |
SetCameraGizmoFocusToSelection | Focus To Selection | F | Bring the camera to the object selected in the Project or the Preview. |
SetCameraGizmoPreset3Quarters | 3/4 Camera Preset | Shift 7 | 3/4 Camera Preset |
SetCameraGizmoPresetBack | Back Camera Preset | Shift 6 | Back Camera Preset |
SetCameraGizmoPresetBottom | Bottom Camera Preset | Shift 4 | Bottom Camera Preset |
SetCameraGizmoPreset | Camera Preset | Not available | Camera Preset |
SetCameraGizmoPresetFront | Front Camera Preset | Shift 5 | Front Camera Preset |
SetCameraGizmoPresetLeft | Left Camera Preset | Shift 1 | Left Camera Preset |
SetCameraGizmoPresetRight | Right Camera Preset | Shift 2 | Right Camera Preset |
SetCameraGizmoPresetTop | Top Camera Preset | Shift 3 | Top Camera Preset |
SetCameraLegendText | Set Camera Legend Text | Not available | Set the camera legend overlay text |
SetEditLegendText | Set Edit Legend Text | Not available | Set the edit legend overlay text |
SetNodeGizmo3DRotationMode | Set Rotation Mode | 2 | Rotate the selected node. |
SetNodeGizmo3DScaleMode | Set Scale Preview Mode | 3 | Scale the selected node. |
SetNodeGizmo3DTransformationMode | Set Transformation mode | Not available | Set transformation mode |
SetNodeGizmo3DTranslationMode | Set Translation mode | 1 | Move the selected node. |
SetNodeGizmoScaleSizeMode | Set Scale Size Mode | Not set | Set Scale Size Mode |
SetNodeGizmoScaleSizeModeToScale | Set Scale To Change Scale | Not set | Set Scale To Change Scale |
SetNodeGizmoScaleSizeModeToSize | Set Scale To Change Size | Not set | Set Scale To Change Size |
SetNodeGizmoTargetTransformationProperty | Set Target Transformation Property | Not set | Set Target Transformation Property |
SetNodeGizmoTargetTransformationPropertyToLayout | Set Target Transformation To Layout Transformation | Not set | Use the Layout Transformation property fields to place the selected node. |
SetNodeGizmoTargetTransformationPropertyToRender | Set Target Transformation To Render Transformation | Not set | Use the Render Transformation property fields to place the selected node. |
SetNodeGizmoTransformSpace | Set Transform Space | Not set | Set Transform Space |
SetNodeGizmoTransformSpaceLocal | Set Local Mode | Not set | Use the local coordinates to position the selected node. |
SetNodeGizmoTransformSpaceWorld | Set World Mode | Not set | Use the world coordinates to position the selected node. |
SetPreviewToolDisabled | Set Preview Tool Disabled | Not available | Disable preview tool |
ShowProjectInPreview | Show in Preview | Not available | Show this project in the Preview. |
StartPreview | _Start Preview | F5 | Start the Preview. |
StopPreview | _Exit Preview | F8 | Shut down the Preview. |
SwitchPreviewControllerIsDebugging | Toggle Preview Is Debugging | U | Use debug mode in preview. |
ToggleEditActiveCamera | Toggle Edit Active Camera in Preview | Not set | Store the current transform of the camera to the Preview camera. |
ToggleInteractionGizmo | Toggle _Interact / Edit | I | Interaction tool toggle |
ToggleNodeGizmoSnap | Toggle snap | Not set | Toggle snap |
UpdateSelectionToPreview | Update Selection to Preview | Not available | Debug tool to update the current selection in preview |
WorkingViewportResetZoom | Set Zoom To 100% | Ctrl 1 | Set Zoom To 100% |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateBoxNode | Create Box | Not available | Create a cube mesh centered in its origin. |
CreateMeshNode | Create Model | Not available | Use a Model to add imported 3D models created in third-party tools to your Kanzi application. |
CreatePlaneNode | Create Plane | Not available | Create a filled planar mesh with four vertices. |
CreateSphereNode | Create Sphere | Not available | Create a sphere mesh centered in its origin. |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateKzbReferenceItem | Existing .kzb | Not set | Create a reference to an existing kzb file to use prefabs and resources from that kzb file. |
CreateNewProjectAsProjectReference | New Project | Not set | Create a Kanzi Studio project and create a reference to that project. Kanzi Studio loads the project in a new tab. |
CreateProjectReferenceItem | Existing Project | Not set | Create a reference to an existing Kanzi Studio project to use prefabs and resources from that project. Kanzi Studio loads the project in a new tab. |
SetActiveProject | Set ActiveProject | Not available | Sets the ActiveProject |
Name | Text | Shortcut | Description |
---|---|---|---|
LoadAllReferencedProjects | Load All Referenced Projects | Not available | When you load referenced projects, Kanzi Studio opens a new project tab for each project. |
LoadReferencedProject | Load Referenced Project | Not available | Load the selected project and its referenced projects. When you load projects, Kanzi Studio opens a new project tab for each project. |
OpenChildProject | Select Project | Not set | Select this project in the Kanzi Studio project tab bar. |
UnloadAllReferencedProjects | Unload All Referenced Projects | Not available | When you open a project, Kanzi Studio does not load the unloaded referenced projects. Use this to speed up the opening of a project with project references. |
UnloadReferencedProject | Unload Referenced Project | Not available | Unload the selected project and its referenced projects. When you open a project, Kanzi Studio does not load the unloaded referenced projects. Use this to speed up the opening of a project with project references. |
Name | Text | Shortcut | Description |
---|---|---|---|
CreatePropertyTypeWrapper | Create Property Type Wrapper | Not available | Create a new property type wrapper |
OpenPropertyTypeEditorForCreation | Create Property Type | Not set | Create a new property type |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateRenderPass | Create Render Pass | Not available | Create a render pass. |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateDefaultRenderPassTree | Create Default Render Pass | Not available | Use the Default Render Pass template to create a basic set of render passes you need to get started. The Default Render Pass first renders opaque nodes and then transparent nodes. |
CreateRenderToTexturePassTree | Create Render to Texture Pass | Not available | Use the Render to Texture Pass template to create the render passes you need to render to a texture. |
Name | Text | Shortcut | Description |
---|---|---|---|
SetTrackEditorMoveTool | Sequence Editor: Move Tool | V | Select 'Move' tool for sequence editor |
SetTrackEditorPanTool | Sequence Editor: Pan Tool | S | Select 'Pan' tool for sequence editor |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateNamedStyle | Create Named Style | Not set | Use a Named Style to define the look and feel only for the selected instances of a node type, or to override the typed styles. |
CreateTargetStyle | Create Typed Style | Not set | Use a Typed style to define the look and feel for a specific node type in the scope of a resource dictionary. |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateCubeMapTexture | Create Cube-map Texture | Not set | Use a Cubemap Texture to combine six square-shaped images into one texture to represent reflections of the environment. Each image represents the scenery in one of the six directions along the x, y, and z axes from the viewpoint of the cubemapped object. |
CreateRenderTargetTexture | Create Render Target Texture | Not set | Use a Render Target Texture to dynamically render content from 2D layouts into a texture. |
CreateSingleTexture | Create Single Texture | Not set | Use a Single Texture when you want to use a single image as a texture. |
CreateTextureFromImage | Create Texture | Not available | Create a new texture from the selected image |
Name | Text | Shortcut | Description |
---|---|---|---|
CreateAngleTrajectory | Create Angle Trajectory | Not available | Use an Angle Trajectory to create a path where two straight lines form an angle in 3D space. |
CreateArcTrajectory | Create Arc Trajectory | Not available | Use an Arc Trajectory to create a path in the shape of an arc in 3D space. |
CreateCircleTrajectory | Create Circle Trajectory | Not available | Use a Circle Trajectory to create a path in the shape of a circle in 3D space. |
CreateEllipseTrajectory | Create Ellipse Trajectory | Not available | Use an Ellipse Trajectory to create a path in the shape of an ellipse in 3D space. |
CreateLineTrajectory | Create Line Trajectory | Not available | Use a Line Trajectory to create a path with a single straight line in 3D space. |
CreateRectangleTrajectory | Create Rectangle Trajectory | Not available | Use a Rectangle Trajectory to create a path in the shape of a rectangle in 3D space. |
CreateSpiralTrajectory | Create Spiral Trajectory | Not available | Use a Spiral Trajectory to create a path in the shape of a spiral in 3D space. |
CreateSplineTrajectory | Create Spline Trajectory | Not available | Use a Spline Trajectory to import a trajectory defined by a set of points and control points in 3D space you created in a third-party tool. |
CreateTrapezoidTrajectory | Create Trapezoid Trajectory | Not available | Use a Trapezoid Trajectory to create a path in the shape of a trapezoid in 3D space. |
Name | Text | Shortcut | Description |
---|---|---|---|
ChildNodeMoveNext | Reorder: Move Next | Ctrl ↓ | Moves the selected item one step forward in the child list |
ChildNodeMovePrevious | Reorder: Move Previous | Ctrl ↑ | Moves the selected item one step backward in the child list |
ClearSelection | Clear Current Selection | Not available | Clear the current selection |
Collapse | Collapse Tree | Not available | Collapse the selected nodes and their child nodes |
ExpandTree | Expand Tree | Not available | Expand the selected nodes and their child nodes |
NavigateToNextItem | Navigate to Next Item | Alt Right | Navigate to next item and update property editor |
NavigateToPreviousItem | Navigate to Previous Item | Alt Left | Navigate to previous item and update property editor |
RefreshPropertyEditor | Refresh Property Editor | Not set | Refresh the property editor to make sure it is up-to-date |
RemoveChildNodes | Remove from Parent | Not available | Remove the selected items from their parent item in the tree but keep them in the library |
SelectShortcutTarget | Select Bookmark Target | Not available | Select the coresponding target item of the given bookmark |
SetTreeChildMemoryTypes | Set Sub-tree GPU Memory Type | Not available | Set the GPU memory type properties for the selected items and their children |
ShowSelectedItemsInProjectExplorer | Show Selected Items in Project Window | Ctrl E | Select the selected items in the main Project window |
ShowSpansionTravoRenderAllocationReport | Show Spansion Traveo Render Allocation Report | Not available | Show report how nodes are allocated to sprites on Spansion Traveo |
UpdateProjectExplorer | Refresh | Ctrl R | Refresh the project tree to make sure it is up-to-date |
Name | Text | Shortcut | Description |
---|---|---|---|
CloseActiveWindow | _Close Active Window | Ctrl F4 | Close the active window |
HideWindow | H_ide Window | Not available | Hide a window |
LoadLayoutAndSaveCurrent | Load Layout | Not available | Save current layout and load a previosly saved window layout |
LoadLayout | Load Layout | Not available | Load a previosly saved window positioning |
RemoveCurrentLayout | Delete Current View | Not available | Delete the currently active view |
RemoveLayout | Delete View | Not available | Delete a previously saved view |
ResetWorkspaceLayoutToDefault | Reset Workspace | Not available | Reset Workspace to default layout |
SaveLayout | Create New View | Not available | Creates a new window layout with the current window positioning. For internal use. |
ShowDataSources | Show Data Sources | Not set | Show Data Sources Window |
ShowLog | Show Log | Ctrl L | Show Commands Log |
ShowQuickStart | Show Quick Start | Not available | Show the Quick Start Window |
ShowWelcomeScreen | Show Welcome Screen | Not available | Show the Welcome Screen Window |
ShowWindow | Show Window | Not available | Show the selected window |